Reverse:1999 takes place in a world with magic called arcanum.
Strangely, on the last day of the year 1999,
"the storm" caused eras in time to reverse and lead to affected objects and people disappearing.
The storm reverses all humans, but arcanists (those who can use arcanum) can survive if they reach shelter.
One such place is the St Pavlov Foundation, where the Timekeeper works. The Timekeeper is the only person immune to the storm,
and her team work to prevent the storm from occuring.
gameplay
Reverse:1999 is a strategy RPG with turn based battles based around "cards".
Every character has 2 cards and one ultimate they can use.
The objective of the round is usually to defeat a specific or all enemies.
The number of cards the player can use in each round is determined by the number of ally characters on the field.
Generally, this is 3 (with one backup in a suitcase, who comes out if an ally dies.)
The cards the player recieves in each round is determined randomly, except for the ultimate.
Ultimates are given when a characters "moxie" reaches the required number;
moxie can be gained by moving, merging or using a card of that character.
Moving two of the same card allows them to combine and level up one star.
Many rounds have certain terms that can affect the player, enemy, or all characters. for example,
ally characters may lose 10% of their HP every round.
Enemy abilities and status effects can be checked by pressing Battle Intel before the battle, or double clicking an enemy.
Here, the player can also view any [status] effects and their details.
Every character has an afflatus. There are two kinds: natural and primal.
The natural afflatus are Beast, Plant,
Star, and Mineral; the primal afflatus are
Intelligence and Spirit. Each afflatus
has an advantage (+30% DMG) over another, as shown below. In game, when an enemy is selected, cards with a stronger afflatus
have a tag saying 'Stronger'.
Damage is also categorised into mental & reality damage (in addition to genesis damage i.e. true damage that ignores DEF and DMG reduction).
Enemies have different susceptibilities to each.
card types
type
explanation
example
attack
deals damage two types: single target & mass attack.
text
health
heals two types: single target & mass heal.
text
buff
provides (an) ally/allies with an advantage
text
debuff
provides (an) enemy/enemies with a disadvantage may also deal damage
text
counter
if a character with the [counter] status is attacked, they attack back.
text
channel
?????
text
characters
In Reverse:1999 any character is viable to fit in a team (even if it means having to create a niche "cheese" one.)
Teams usually have a damage dealer (DPS), healer and .
The characters the player uses should be chosen based on match conditions and afflatus advantages.
Teams can also be centered around afflatus, reality/mental damage or damage type (e.g. poison, crit).
roles
explanation
DPS
deals damage
sustain
heals or shields
utility
buffs, debuffs or controls
sub-DPS
provides some utility but can also deal damage
DPS
Which of these DPS' is the most meta?
While she is very strong, a more recent release has outshined her. Correct, her damage output is unmatched (partly due to the fact that she is one of the few Limited characters). While he is a 6 star, he cannot match the damage of other DPS'.
Characters are also categorised based on their arcanist blood. These categories are:
Arcanist : people with the ability to use arcanum
Human: people without the ability to use arcanum
The Mixed : mixed arcanist and human blood
The Infected: the surviving victims of the Beyond Disease
The Awakened: started off as simple, inanimate objects but gained sentience
The Beyond: arcanists that have origins beyond the natural world, instead of arcanum